Unreal® Tournament 200x Benchmark
Quick Downloads  

Frequently Asked Questions

Q. Is UMark freely available? Why is there a registration page?
A. The UMark software is completely free and fully functional without registering. Registration is only for those who wish to support the developer or access and submit their scores to the UMark Online database to compare or compete with other benchmarkers.

Q. Where can I download UMark from?
A. At the very top of this page, where it says "Quick Download", select a version and a mirror, and click the "dl" button. Other UT community sites may host the file as well, but to guarantee you have the latest official version, get it from here.

Q. I've downloaded a UMark timedemo bonus pack...now what do I do with this .ut4mod/ut2mod file?
A. Umod files (ut4mod for ut2004 and ut2mod for ut2003) are the standard and preferred Unreal® engine installation format. If your UT200x is installed properly with associated filetypes, double click the umod file to begin the Unreal® setup program. If you are not able to execute them, you must right-click and choose "Open With" and browse for your UT200x\System\Setup.exe program and choose "Always use the selected program for this kind of file".

Q. Where it says "Choose a map", the combo box is empty. Doesn't UMark detect installed maps automatically? What gives?
A. UMark detects installed maps, but if it doesn't, you probably have drive indexing services disabled (a filesystem performance tweak). To enable indexing just enough to use UMark, locate your UT200x folder, right-click, properties, advanced, and check "For fast searching, allow Indexing Service to index this folder", ok, ok, and make sure to "Apply changes to this folder, subfolders and files". If you have uninstalled Indexing Service, you may reinstall it from "Add/Remove Programs".

Q. My lowframerate.log and benchmark.log files are empty after using UMark. Why is that, and how can I access my previous results?
A. UMark uses data from lowframerate.log and benchmark.log to help generate its own logs. Therefore, they have to be erased when UMark launches to clear out previous results. The Logs, Results, and CSVs folders in the UT200x\Benchmark directory contain an abundance of benchmarking history. You may also use UMark to save and load .umark results files.

Q. Why can't I submit scores online after loading previous benchmark results from a .umark results file?
A. System information gathering and ini file checking can only be guaranteed as accurate at the time the benchmark was made. For security reasons, users can only submit their scores right after the benchmark has run.

Q. When I run a flyby benchmark, the camera doesn't move at all. What causes this?
A. Flyby benchmarks are only supported by certain maps that have camaera paths. Choose the preset map list "Unreal Tournament 2003 Flyby" to run supported flyby benchmarks. Otherwise, you'll need to control the camera manually, with the mouse and keyboard. Note that this is not a proper method of benchmarking.

Q. Why are timedemo benchmarks only available for retail versions of UT200x?
A. There are no guarantees, and in fact a slight chance, that a demo version of UT200x will have the map installed in which the timedemo was recorded. Timedemos also didn't seem to work on demo versions of UT200x during UMark's testing.

Q. I've noticed, Jeffrey, that you're a Unix/Linux programmer. Does that mean there will be a Linux version of UMark?
A. Yes there is a Gtk+ 2.x version of UMark for Linux, and now there is now a working release. Here is the Linux page. Enjoy benchmarking one of the best games around on your Linux system.